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Foundation 3ds max 8 architectural visualization
Foundation 3ds max 8 architectural visualization
Date: 31 Oct 2008, 08:08
Foundation 3ds Max 8 Architectural Visualization



Foundation 3ds Max 8 Architectural Visualization

Product DescriptionIn this book you'll learn:How to model an architectural scene and create stunning materials that breathe life into your projects

How to use real-world photometric lights and global illumination to achieve photorealism

Efficient project workflow and scene assembly

Tips and tricks for the production environment that would take years to learn the hard way

How to market your services to prospective clients

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization

industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural,

engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer

programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural

visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to

marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut

by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time. Summary of

Contents:

PART 1 GETTING AROUND INSIDE 3DS MAX

Quick Start 1 Getting Started

Chapter 1 Navigating the 3ds Max Interface

Chapter 2 Working with ObjectsPART 2 MODELING

Quick Start 2 Getting Started with Modeling

Chapter 3 Modeling Basics

Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)

Chapter 5 The Critical Modeling ModifiersPART 3 MATERIALS

Quick Start 3 Getting Started with Materials

Chapter 6 Material Basics

Chapter 7 The Critical Map Channels

Chapter 8 The Critical Map Types

Chapter 9 UVW MappingPART 4 LIGHTING

Quick Start 4 Getting Started with Lights

Chapter 10 Basic Lighting

Chapter 11 Photometric Lighting

Chapter 12 Global IlluminationPART 5 CAMERAS AND ANIMATION

Quick Start 5 Getting Started with Cameras and Animation

Chapter 13 Camera Basics

Chapter 14 Animation Basics

Chapter 15 Animation ControllersPART 6 RENDERING

Quick Start 6 Getting Started with Rendering

Chapter 16 Rendering Basics

Chapter 17 Scene Assembly

Chapter 18 Effect BasicsAPPENDICES

Appendix A Marketing Your Services

Appendix B Top 20 Production Tips

Appendix C Customizing 3ds Max

Appendix D Keyboard Shortcuts

About the AuthorSince 1997, Brian has worked as a CAD manager and animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001,

specializing in the production of architectural animations and renderings in 3ds Max. He is the cofounder of 3D Architectural Solutions in Sarasota, Florida, and is currently an

instructor at the Autodesk Authorized Training Center, Planet Digital Education, in Orlando (www.planetdigital.com), where he teaches 3ds Max for the visualization industry. A

portfolio of his work can be seen at www.3das.com.Brian graduated from the U.S. Military Academy at West Point with a major in aerospace engineering. He served on active duty, and later in the Florida Army National Guard, including

two years as a battery commander, responsible for a short range air defense battery of over 100 soldiers. Following 9/11, he served in Washington, D.C. as an air defense artillery

fire control officer, working closely with the US Secret Service, the USAir Force, and the FAA to provide air defense coverage of our nation's capital. In 2005, he deployed numerous

times with his unit to provide humanitarian relief to hurricane victims along the Gulf Coast.





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